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Going strong! The additions are working well and your theme remains strong. One thing I would suggest is for you to think about the progression of the narrators voice: the person who is telling "me", the player, how I should feel. I feel that there's a bit too much repetition with the observation of what's "incredible" or not.  As the story progresses you can let your player make up their mind about  how implausible and strange everything is. If you want to escalate the stakes, consider using artwork, making the narrator unreliable in its description, or even mixing the voice of the narrator with the voice of your deity.

Side note: there was an error message when I went back to the apartment, after the elevator failure. It said: "(set:)'s 1st value is the number 16, but should be a 'to' or 'into' expression." Let's take a look at that on Tuesday. Keep it up!

Really straightforward mechanics with such a powerful concept! I really wanted to know what would happen even after checking my options hundreds of times, which really puts the player into the perspective. Awesome work! 

You’re working with a lot of raw emotions and influences the player’s state (“sensory overload” “palpable danger” “claustrophobic spiral”) which are great! A few simple text-style effects that you learned about today could go a long way to making those passages jump off the page and bring the player closer into those moments. Doing great!

This is an insightful core gameplay loop. By loop I mean the concise "unit of play", that can be repeated again and again, and that is enriched by new elements. Your "ritual" has so much potential for thematic complexity, if it is progressively enriched by art and mechanics. Whatever you do, don't lose the conversational approach to interactivity. It is insightful, and makes me want to stay inside your game to explore your world view. Keep it up!

Good design! I like how cohesive everything feels together from art style to colors and font. You’re clearly thinking about your player’s gaming experience from multiple points of view. The points of sassy back and forth with the player are great and give me a sense of personality. I also like how you rounded out the endings to circle back to the start for replays— Smart move! I’m curious how you might incorporate some variables into a game like this to push or pull the player through each juncture of choice. It’ll be exciting to see where you go from here!

Very good sprite at the beginning! The writing is very concise, but extremely vivid. It's an eye opener! Keep it up!